Virtual Sports Section

gt99 tap Virtual Sports — New Matches and Races Every Few Minutes

No waiting for real leagues or weather. Bet on computer-generated matches and races all day, at your own pace.

RNG-driven results Events every 2–5 minutes Available 24/7 Mobile and desktop
gt99 tap virtual sports animation match on screen
What Is Virtual Sports

Computer-generated matches — results determined by RNG

Virtual sports is an entirely computer-generated betting medium. There are no real players or teams — the entire match or race is an animation, and its result is determined by a Random Number Generator (RNG). This RNG generates the result independently before each event, in the same way a slot's reels spin.

In real cricket, the toss, pitch, weather, and form all matter — none of that exists in virtual sports. In gt99 tap's virtual sports section, each event finishes within a few minutes and the next event starts immediately. So there is always an opportunity to bet at any time of day, with no need to wait for a match schedule.

In gt99 tap's gt99 tap Bet section you will find both real sports and virtual betting side by side — it is important to understand the difference between the two.

gt99 tap virtual race fast event cycle
How It Works

New events every few minutes — no in-play betting

The biggest feature of virtual sports is its speed. A virtual football match finishes in just 2–3 minutes, and a horse race in 90 seconds. As soon as an event ends, the market for the next event opens.

Keep in mind: bets must be placed before the match or race starts. There is no option to change bets or place new ones while a match is in progress (in-play) — this is a fundamental difference between virtual and real sports betting. Each event is independent; the result of a previous event has no effect on the next.

This fast cycle means it is possible to place many bets in a very short time. That is why gt99 tap always advises — before playing, set your responsible gaming plan.

Market Overview

Available markets in virtual sports

The same familiar markets as real sports, but with computer-generated teams and competitors.

Football / Cricket

Match Result

Choose from three outcomes — Team A wins, Team B wins, or draw. The simplest market and a good starting point for beginners.

Goals / Points

Over / Under

Bet on whether the total goals or points in a match will be more (over) or less (under) than a set number. You can bet without backing a specific team.

Exact Score

Correct Score

Predict the exact final score of the match in advance. Example: Team A wins 2–1. Odds are higher, but getting it right is difficult.

Race

Horse Racing and Greyhound Racing

In a virtual horse or greyhound race, pick any one competitor — who will finish first, second, or third. Each race ends in 90 seconds to 2 minutes.

Half Time

Half Time / Full Time

Predict who will be leading at half time and who will win at full time — both in one bet. If correct, the odds multiply, so the return is higher.

Multiple Bets

Multi Bet

Combine multiple events into a single multi bet. If all selections win, the return is much higher — but if one loses, the entire bet is lost.

gt99 tap betting limit setting advice
Time and Money Limits

Why setting limits matters in fast events

Events in virtual sports move very quickly — new markets open every 2–5 minutes. While this pace is enjoyable, it also carries the risk of running through a budget fast.

  • Set a time limit: Decide how long you will play before you start. Because events move quickly, a lot of bets can be placed in just 30 minutes.
  • Set a budget per session: Do not start with your entire day's balance — set aside a separate amount for each session.
  • Avoid placing many bets in a row: After a loss, do not immediately place a large bet to try to recover — the next event is also an independent RNG-based outcome.
  • Start with small bets: Begin with a small amount to understand the markets and pace, then increase gradually.

You will find detailed guidelines on setting deposit and time limits on gt99 tap's responsible gaming page.

Common Misconceptions

Myths and reality about virtual sports

Many people bet on virtual sports with certain misconceptions. Clearing these up reduces disappointment over results and makes decision-making easier.

Just as virtual sports is based on independent RNG, in slots games every spin is also completely separate from the previous one — looking for patterns in either does not help.

Myth ✗

"Team A has lost three times in a row, they are bound to win this time"

Every virtual match starts fresh with a new RNG. Previous losses have no effect on the next event — each is an independent occurrence.

Myth ✗

"Virtual sports prediction apps work"

Many apps on the market claim they can predict virtual match results in advance. RNG-generated results cannot be predicted from outside. It is best to avoid using such apps.

Myth ✗

"If a team is on a hot streak, bet on them"

In virtual sports there is no team form, injuries, or coaching — there is no such thing as a "hot" or "cold" team. In every match, the probability of each outcome is set by the odds.

Myth ✗

"Real cricket research is useful in virtual sports"

Virtual sports have no real teams, players, or leagues — Team A and Team B are simply labels for RNG outcomes. Real cricket or football analysis does not apply here.

Get started with virtual sports at gt99 tap

On your first deposit at gt99 tap, get a 200% bonus up to ৳15,000 (wagering 15x bonus). Deposit from as little as ৳200 via bKash, Nagad, Rocket, Upay, or bank transfer. Withdrawals are generally completed in 10–45 minutes. The VIP programme offers up to 0.8% weekly cashback at the Gold level.

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gt99 tap virtual match team selection screen
Real Research Does Not Apply

Why team research does not work in virtual sports

In real cricket you make decisions by looking at team form, pitch conditions, injured players, and previous head-to-head results. None of that exists in virtual sports.

Here "Team A" and "Team B" are just two names — they have no historical record, current squad, or tactical coach. Before each match, the RNG generates a fresh result. There is no point spending time on statistics — instead, understand the markets and choose the right one.

Once you are familiar with virtual sports, you can also check out the cricket betting section, where real matches and statistics-based analysis are available.

Common Questions

Questions and answers about virtual sports

No. Each event's result is determined by a Random Number Generator (RNG). The process is automatic and unbiased — no one knows or fixes the result beforehand.

No. Virtual sports do not have in-play betting. Bets must be placed before the match or race begins. Once an event starts, there is no option to change, cancel, or place new bets.

Real sports involve actual teams, players, leagues, and match schedules — form and statistics analysis is useful. In virtual sports, everything is computer-generated: teams, players, and the field are all RNG-driven. New events come every 2–5 minutes and can be played at any time of day or night.

Virtual horse racing and greyhound races typically have 6 to 12 competitors. You can bet on Win (first place), Place (first or second), and Show (top three) markets. Each race finishes in 90 seconds to 2 minutes.

Generally 2 to 8 virtual events can be added to a single multi bet. The more selections, the higher the combined odds — but if one selection loses, the entire bet is lost. Beginners are better off starting with 2–3 selections.

The match result market has three options — Team A wins, Team B wins, or draw. If you bet on Team A to win and the match ends in a draw, it counts as a lost bet. Only a bet placed on the "draw" market will win on a draw.
See Also

Other sections at gt99 tap

For ages 21 and above. All casino and betting activities at gt99 tap are only for persons aged 21 or older. Please read the terms and conditions before playing.